Inside Fallout, the Gaming World’s Most Unexpected TV Hit

The post-apocalyptic TV series is back to streaming services, and it's safe to say that fans were agreeably astonished by the quality of its initial run. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture various facets of the player's adventure.

We followed vault-dweller Lucy, striving to uphold her morals and finding that the wasteland made that incredibly hard; Max, the militant faction new recruit, who starts challenging his organization's authority and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated badlands.

Setting the Stage for Season Two

The debut season's conclusion unveiled key information about those responsible for the atomic conflict that condemned a population in bomb-proof bunkers for an extended period. It also left numerous mysteries open for the second season – and, this time, hopes are significantly higher.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Heading into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are thrilled with the reception to the show, so now people are arriving with more eagerness and different expectations.”

The Mojave Beckons for Season Two

The upcoming season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was a bit broken at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much fun to translate into the show.”

In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its makers insisted on authentic items and sets were built, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”

Indeed, virtually everything you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series works because it is crafted by skilled directors who are also dedicated players, alongside the game developers behind the source material. This mutual respect for the world is clear in the end result.

The second season is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This approach will create a different audience reaction, a dynamic the team themselves are eager to engage with.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”

Gabriel Mccann
Gabriel Mccann

A blockchain analyst and fintech writer with over a decade of experience in digital currency markets and decentralized technologies.